• card that makes ships stand still and then jump
  • bringer effect that benefits you if it has no countdown, but greatly harms you if it has countdown
  • cards that only trigger if the top of the discard pile has/has no cards of a specific type
  • "swift hero", discard this card and an other card: If you are in the dungeon and the other card you discarded is higher then any card played by a player in the dungeon, you get a treasure point
  • "telekinetic hero" gives you access to the dungeon from a distance. Distance is the amount of discarded cards. Distance gets reduced every turn.
  • option to have a card's circle number rolled when requested and not static
  • "enchanting clown" and "enchantin serious person", discard to give an other card a modifier, but a bit weaker
  • categorize cards
  • make cooldowns and cards clearer
  • renames: fish jockey, pirate celebration
  • swimmer, 50% chance to come back after being discarded, but only if at most 1 card was drawn from the draw pile this turn
  • card to enter more then once when played, entered player can choose a modifier to the card's number
  • no board, instead the option to either go to the dungeon or go to a treasure every turn. dungeon determined by a d6. proximity effects then only work on the dungeon.
  • replace countdown effects of damaging cards by top of discard piles check (discard pile of all players)
  • make windbringer target highest among windbringer players (or only the one who plays the card)
  • wind as an extra card value that accumulates, makes you faster, but damages you if it's too big. does not contradict other ideas: if it is higher then 2, you collect 2 treasures.
  • recruiter: card draw for losing treasure
  • fish that only attacks if sum of cards is higher then 10*playernum
  • magpie: if played, players reveal cards. if 50% or more of the revealed cards are magpies, the player who revealed most magpie cards gets a treasure point
  • siren: makes player with highest number unable to go to the dungeon or search for treasures next turn
  • rename big wave to chunky ramming fish
  • nerf big hungry fish?
  • instead of circle numbers, players have 4 coloured d20. a card has plus one die minus an other die. call them call die? card die? colour die?
  • card that lets you reroll any card die (call die?). if it's an other player's die, you have to discard cards
  • clockwork golem: create a clockwork token that has the number of any of your dice. you may remove the token to replace one of your dice with the token's number on a card you play. also needs a cost and maybe a token limit..
  • legendary card that makes you reroll 1 less card die
  • rebalance modifier numbers because card number is 0 more often
  • keep it simple and remove "instantly on play"?
  • new card "swimmer"/"lifeguard", puts a card from a player's discard pile into their hand, it can't be discarded this round
  • players are able to play multiple cards, and their numbers are added together? game rule or cheap legendary card?