• card that makes ships stand still and then jump
  • bringer effect that benefits you if it has no countdown, but greatly harms you if it has countdown
  • cards that only trigger if the top of the discard pile has/has no cards of a specific type
  • "swift hero", discard this card and an other card: If you are in the dungeon and the other card you discarded is higher then any card played by a player in the dungeon, you get a treasure point
  • "telekinetic hero" gives you access to the dungeon from a distance. Distance is the amount of discarded cards. Distance gets reduced every turn.
  • option to have a card's circle number rolled when requested and not static
  • "enchanting clown" and "enchantin serious person", discard to give an other card a modifier, but a bit weaker
  • categorize cards
  • make cooldowns and cards clearer
  • renames: fish jockey, pirate celebration
  • swimmer, 50% chance to come back after being discarded, but only if at most 1 card was drawn from the draw pile this turn
  • card to enter more then once when played, entered player can choose a modifier to the card's number
  • no board, instead the option to either go to the dungeon or go to a treasure every turn. dungeon determined by a die. proximity effects then only work on the dungeon.
  • replace countdown effects of damaging cards by top of discard piles check (discard pile of all players)
  • make windbringer target highest among windbringer players
  • wind as an extra card value that accumulates, makes you faster, but damages you if it's too big. contradicts other ideas.
  • recruiter: card draw for losing treasure